Project Outcomes – Overview of Main Outputs
The Geoschools project produced a variety of practical, creative, and educational outputs designed to support climate change education through geoscience. These tools were developed collaboratively by students, teachers, and partner organisations, and are freely available for use by schools across Europe.
The most visible outcome is the Geoschools Educational Board Game, co-designed by students during international meetings and refined with feedback from all partners. The game features climate-related questions, local geographical themes, and interactive challenges that make learning engaging and fun. It is adaptable for use in classrooms or clubs and encourages teamwork and critical thinking.
Another key result is the Geoschools Teaching Materials Booklet, a multilingual resource containing lesson plans, geoactivities, and field-based learning examples from all four partner countries. These materials were developed and tested by teachers and are designed to help integrate climate and sustainability topics into everyday teaching.
All partners contributed to a shared Geoschool Policy, a guiding document that supports the long-term inclusion of climate education, outdoor learning, and student engagement in school culture. It serves as a practical framework for any school that wishes to become a GeoSchool.
The project also produced a range of digital tools and interactive learning games, created using platforms such as Genially, Wordwall, Nearpod, Kahoot, and Quizlet. These were developed by students and teachers and remain freely accessible for classroom use.
In addition, a series of webinars and online training sessions were held to support teacher development and promote discussion on climate change, renewable energy, and sustainable practices. Recordings and materials from these sessions are available for use by other educators.
All materials are shared openly on the project website and the Erasmus+ Project Results Platform, ensuring long-term access and continued use beyond the project’s end.
The most visible outcome is the Geoschools Educational Board Game, co-designed by students during international meetings and refined with feedback from all partners. The game features climate-related questions, local geographical themes, and interactive challenges that make learning engaging and fun. It is adaptable for use in classrooms or clubs and encourages teamwork and critical thinking.
Another key result is the Geoschools Teaching Materials Booklet, a multilingual resource containing lesson plans, geoactivities, and field-based learning examples from all four partner countries. These materials were developed and tested by teachers and are designed to help integrate climate and sustainability topics into everyday teaching.
All partners contributed to a shared Geoschool Policy, a guiding document that supports the long-term inclusion of climate education, outdoor learning, and student engagement in school culture. It serves as a practical framework for any school that wishes to become a GeoSchool.
The project also produced a range of digital tools and interactive learning games, created using platforms such as Genially, Wordwall, Nearpod, Kahoot, and Quizlet. These were developed by students and teachers and remain freely accessible for classroom use.
In addition, a series of webinars and online training sessions were held to support teacher development and promote discussion on climate change, renewable energy, and sustainable practices. Recordings and materials from these sessions are available for use by other educators.
All materials are shared openly on the project website and the Erasmus+ Project Results Platform, ensuring long-term access and continued use beyond the project’s end.